Zephyrus finds out about some powerful magic books that reside in Gregal's Mansion and asks his best friend, Ferondir, to go along with him. Ferondir agrees to come and the two leave southward for Arbor Harbor.
Della, a young potion maker, activates the warding spell protecting the camp, attracting the attention of Jakub Wilks, a sailor; and Guzore the Goron, who happens to be nearby.
After an eventful encounter and some confusion (including an apelike golem, and a melting tree) they all bourd Jakub's ship, the Wind Runner, for dinner.
After the battle, they return to dinner and a food fight ensued. Zeph almost kills Della in all the chaos and has an emotional breakdown. Ferondir goes to reassure him and they hug it out.
Everyone goes to the beach to cool off while Zeph and Ferondir get into a magical competition. Della's tired from the other night, so Guzore takes her back to the ship.
The Wind Runner leaves and they proceed toward the mansion. The ship passes through the rapids of the river. Once they reach Gregal Lake, they meet a Zora called Sapphire and a Hylian called Drimaethor.
They go into the mansion, only to be met by a ghost named Gregal who threatens to kill them and erase them from the memories of the world. The initial battle is full of lies and trickery, but the heroes prevail.
Sapphire's sister Amethyst joins the fray, and Gregal appears in his true form to kill everyone himself. In an desperate attempt to beat the spirit, Ferondir sends his soul into Zephyrus' body only to have his own possessed by Gregal.
To get Ferondir's body back, Zepherondir sends the group into a mindscape. Each on a individualized island. The fortress in the center of this mindscape is the seat of the Gregals spirit. Will they retrieve the body, or will Ferondir be lost?
When they returned to the real world, they find themselves in the wrong bodies, and after much experimentation, and a few magical spells, Zeph is ready to try and fix the situation.
An argument occurs between Zeph and Jakub about the mode of transport, and after a frozen ship and another visit to a mindscape, it is revealed that Jakub is 157 years old and has a demon called Tenebris inside of him. He then curses Zephyrus to be unable to use magic. Jack and Zeph goes into the mansion and observes a mysterious sword Zeph owns.
On their way to Castletown, the party stops in Mira Village for some much needed rest. Meanwhile, Ferondir has an important question for Shialia, and Zeph remembers his childhood.
It's time for Ferondir to take the Journeyman's test, which, if passed, will increase his rank and allow him to choose his apprentice. Meanwhile, some decide it's time to eat.
After the test, Veneficus leads our heroes toward Death Mountain, where a supernatural event caused by Charlie sent them into a deadly desert dream. One by one, our heroes fall by one another's hands.
They wake all at once, back in the forest, and slowly recover from the tramatic dream they had shared. Veneficus leads them north to Lanayaru, and they enter the desert city, and locate an inn at which to spend the night.
Through the walls, Sapphire hears something about a dragon skull. She tells Veneficus and he leads the group to a dungeon, where they meet a pair of sinister tricksters, and a honored Bordix warrior. With dificulty, and at great sacrifice, the defeat the warrior, and trade one of thier own for the skull.
Our heroes travel to Death mountain, Zeph scribbling in his journal the whole way, where a "stoner" attacks them. Shia's curse takes effect, and the wizards scramble to repair and reverse the spell.
The Shadenfreude sisters, Pravo and Zliva, leave the others behind, and take the newly awakened Shinceon into the bowels of a cargo ship. Where, after answering a few questions and asking some of their own, they order him to destroy everyone on the ship. A ship and crew that had previously held the two tricksters captive.
The Shadenfreude sisters and their new henchman stop at an inn, preparing to travel to the twilight realm, using the same portal that our heroes intend to use, in search of the very same sword. This treasure, guarded, apparently, by dragons.